|
|
Internet and Gamer Generations and Public Libraries
10:58 AM EDT 7/19/05
Here's another reading suggestion for those interested in learning more about the impact the Internet-Gamer Generation will have on library service-- "Got Game-- How the Gamer Generation Is Re-Shaping Business Forever" by John C. Beck and Mitchell Wade. I saw a lot of the info presented in the Scan echoed in this book. I also saw a lot of myself (and our younger generations of library patrons) in this book.
I'm a product of the internet generation-- I admit that my first inclination when I need info is to look online. As a library director and an MLIS student, I feel a sort of professional shame in that admission but sometimes the truth hurts. At the age of 35, I am just a tad bit older than the age group defined as the "gamer generation" but I embrace technology in every way.
I've been thinking lately about traditional library policies that will be challenged in the near future. Feel free to add to this list:
This is probably the biggest one I've identified and it may be the hardest to fall. How many libraries do you know that still prohibit chatting and/ or gaming on public internet computers? And yet, there is a huge part of the population (patrons from 12-30) that we should be attracting to our libraries that enjoy these activities.
Another thought-- how many libraries do you know that accept credit cards for payment of fines, fees or service charges? When even McDonald's takes a credit card, can libraries be far behind?
|
|
|
|
|
|
RE: Re: Internet Generations and Public Libraries
2:10 PM EDT 8/28/09
as a reply to Bob Watson.
This is interesting: Clive Thompson on the New LiteracyThe upshot is that we're entering an age of increasing literacy as not seen since the ancient Greeks. Why? Because the Internet is very much a writer's medium. Kids and younger adults are on all the time. They can't help but get better at expressing what they wish to say.
|
|
|
|